![]() Tutorials in video games began as rudimentary as in physical board games, replacing paper rulebooks with tutorial screens: on-screen text that explains the fundamentals of gameplay. Whether it’s Monopoly or the latest Civilization, there will always be rules for achieving success, and it is up to each game to supply the players with an understanding of the conditions for success. Rules are the core foundation of not only video games but in games of all variety. Enjoy.īefore you can play, you need to know how to play. ![]() Also, killing zombies is fun or whatever. ![]() This week I take a look at Half-Life 2’s “We Don’t Go To Ravenholm” level, as it remains an innovative example of seamless tutorial implementation. Memorable Mechanics is a bi-weekly column highlighting memorable gameplay mechanics and level design of both past and present video games.
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